An Haunted Forest

See the The Plot Engine Manifesto for explanations and background.


WOOD was planted centuries ago by NOTABLE_PERSON to protect GOOD_REGION from EVIL_REGION.

The WOOD has grown up and is such impenetrable that this region acts as natural border.

Rumours say that the WOOD is haunted and only those that obtain the favour of the FAERIE_QUEEN may trespass.

Continue reading An Haunted Forest


Plot Elements: subcategories

Read here to have more insight on The Plot Engine Manifesto.

We have mentioned therein that the main plot element belong to the following categories:

  • a character
  • a location
  • an item
  • an event
  • a group

Now, I will provide here some subcategories.

  • a character
    • NPC
    • Legendary Monster
  • a location
    • geographical region
    • political region
    • special place
    • other planes
  • an item
  • an event
    • a war
  • a group
    • a faction
    • a secret order
    • a group of friends

Guilty for Greed

See the The Plot Engine Manifesto for explanations and background of how this works.

An adventure seed: Guilty for Greed

WOMAN_A is married to MAN_A.

WOMAN_A approaches the PCs to help her kill her husband MAN_A as she is tired of the violences he uses on her.

She can also show some bruises on her body to convince the PARTY.

The PARTY will discover that WOMAN_A has also an affair with MAN_B.

Maybe she is willing to get rid of her husband MAN_A to be with MAN_B.

After some other investigation, the PARTY will discover that WOMAN_A’s grandfather, MAN_C was a rich adventurer, died more than 10 years ago.

Voices say that his grandfather’s house is haunted but a rich TREASURE is buried within.

MAN_B is grandson to a servant to MAN_C, and knows that to access the treasure he needs the ITEM that WOMAN_A has.

At the very end, the PARTY discover that WOMAN_A was only manipulated by her lover MAN_B which was interested only to the treasure.

The Plot Engine Manifesto


It is never enough to praise the goods and world-changing view of the Justin Alexander’ Don’t Prep Plots. Such article has enlightened me as one of the best tools any GM must have in his backpack.

God and myself only knows how long I spent in my GM’ youth scripting down each potential plot twist, any plot branch, etc, that the Party might have faced.

I partially reached the concept outlined in the post mentioned above by myself, even though not so sharply as described.

Continue reading The Plot Engine Manifesto